To all my America readers!
Jesse and Sandor continue their drug fuelled vision quests to find the answer to the question of who is behind the Wake., but Jesse ends up in trouble.
It’s a nice looking issue but the rationalist in me doesn’t really cotton to drug trips to find mystic answers – it’s all in their heads so the only answers they’re going to find is from within themselves already. But then, this is a comic about talking animals, so you know . . .
FREEDOM FIGHTERS #6
Having rescued Uncle Sam from the Nazi last issue, the Freedom Fighters try to catch their breath and continue the struggle, but they’re interrupted by the arrival of Overman, the Nazi Superman, who manages to capture Human Bomb while the others escape.
Another splendid issue where the action just keeps going – honestly, this series has barely let up. And if you thought you knew who Overman was, you may be in for a surprise.
JUSTICE LEAGUE DARK #11
As Dr Fate and his Lords of Order track down the magic users who have fled before them, Wonder Woman and Zatanna meet up with Mordru who has been hiding under their noses the whole time. While they attempt to have him join them in their battle against Fate, he rejects them, telling them that he, as an agent of Chaos, doesn’t care about their battle. However, he does imbue the Ruby of Life with chaotic power and leaves it for them, transforming Zatanna and Wonder Woman into the new Lords (Ladies?) of Order.
It’s another cracking issue that runs along nicely, at the same time looking gorgeous.
THE TERRIFICS #16
Stuck fighting a military grade virtual reality combat simulator intent on connecting to the outside world via the internet, the Terrifics must deal with outlandish versions of the Plagues of Egypt, specifically gnats and flies. This being THE TERRIFICS, things aren’t straightforward as the gnats are robotic and the flies are merchants forcing the team to take weapons and armour so they can claim they’re thieves and attack them.
It’s mad, crazy and fun, and so far writer Gene Luen Yang is continuing the tone from Jeff Lemire’s run. Long may it continue.
Bit of a bumper week this week as my comic shop didn’t have FREEDOM FIGHTERS or JUSTICE LEAGUE DARK last week.
BARBARELLA/DEJAH THORIS #3
The two time-tossed heroines fight to get back to the labof Barbarella’s now-deceased alien professor friend only to find him somehow manifesting from beyond the grave, telling them both that they have to let Mars die.
I’ve not read anything by Leah Williams before but I’m really enjoying this series; both Dejah Thoris and Barbarella (about whom I know nothing beyond the 1960s film) are written as smart, sassy, fun characters who approach things differently but always for the right reasons. I’ll be keeping an eye out for other stuff by her.
BLACK HAMMER ’45 #3
The Black Hammer Squadron continue their race to Vienna to save the scientist and his family from both the Russians and the Nazis and they manage to arrive to set up the final conflict in the next and last issue.
Once again, Lemire’s BLACK HAMMER universe’s take on the Blackhawks works a treat from a story perspective but, as I mentioned last time, Matt Kindt’s art doesn’t really work for me.
FREEDOM FIGHTERS #5
The returned Uncle Sam takes on the Nazis, while giving a history lesson to the America bystanders of who he is and what he stands for. Despite his initial success, he’s still weak and, when the Nazis release a War Wheel, it looks like his return is to be cut short. Cue the Freedom Fighters to the rescue. Elsewhere, the Fuhrer is about to unleash the one man who stopped Uncle Sam last time: Overman.
The necessary pause and info dump of Sam’s history is handled really well, allowing the story to move at the same time as filling in the blanks about why he’s been missing since World War II. The introduction of Overman, who has been mentioned but not seen in previous issues, is done as a nice reveal at the end. Still really enjoying this series.
GREEN LANTERN #7
In the magical kingdom of Emerald Sands, a mysterious Pengowirr finds a memory-lost Hal Jordan and tries to help him save the land that is dying around them, all the while without waking Myrwhydden, the wizard who built this land. As the story progresses, Jordan not only remembers himself but realises who Pengowirr is as well and manages to get back to Oa just in time.
This issue seems almost written to allow artist Liam Sharp to shine as it’s gorgeous – not just the art, but the design and layouts as well, the multiple iterations of panels using the stylised GL logo as borders, the whole thing looks lovely. (Except maybe for the final page where Jordan’s suffering from the same reptile neck that Lara Croft had.)
JUSTICE LEAGUE #23
Superman’s still trapped but is determined to break free; the rest of the League are held prisoner in the Apokolips prison with Lois Lane as their warden; and the World Forger is trying to convince Batman that only saving the good people of our universe, and allowing the bad to perish, is a necessary evil when the fate of the multiverse is at stake. The League manage to escape with the help of the Legion of Doom, just as Batman makes a choice that dooms Superman to death.
Another bombastic issue where everyone yells “the multiverse is dying!” as they have been for what seems like forever. We’re meant to think Batman’s doomed Superman when I will bet on him playing the World Forger and having a plan to subvert what we’ve seen. It looks nice (though why is Jimmy Olsen much, much older in this future but Lois isn’t?) and unless I’ve missed something, why does this Utopian future still have prisons full of bad guys?
JUSTICE LEAGUE DARK #10
We get a flashback where we see Dr Fate convincing the other Lords of Order of the rightness of his plan which is tied in to the whole “the multiverse is dying!” bigger story, before we take a look at Myrra which is under attack from the Lords. While they plan to evacuate, Zatanna and Wonder Woman speak with Circe who reveals the plan of Zatanna’s father. With the heroes headed back home, Circe is later revealed to be working with the Otherkind, though for her own ends. The issue finishes with a “give up magic or die” offer given to the inhabitants of Myrra.
Once again, still my favourite Justice League book, tying into the bigger picture loosely, but mostly taking it’s own path and looking damn gorgeous while doing it.
BLACK HAMMER #9
Talky Walky tries to convince Lucy Weber of the existence of superheroes and fails; Barbalien’s lover is killed and he enacts bloody revenge on Mars; Abrahamn Slam gets a harsh dose of reality; and just as Talky’s about to end it all . . .
This series is so good; in the DC world, this whole alternate reality/superheroes never existed storyline would probably take six issues so it could be neatly packaged as a trade paperback. Here it’s already half way over in two issues.
FREEDOM FIGHTERS #4
The team strike a massive propaganda blow against the Reich and, unknown to them, that’s enough to get Uncle Sam back on his feet in the Heartland, the idea space where he’s been resting for decades. As the Fuhrer begins to suffer doubt and anxiety, that’s enough to get Sam back into the real world and delivering his first blow against the Nazis.
Another good, solid issue that brings more info about the Fighters’ dynamic as well as moving the story along nicely.
JUSTICE LEAGUE ODYSSEY #7
Confronted by Blackfire and her troops, Starfire loses control and almost kills the lot of them before the rest of her team manage to calm her down. While they end up leaving Tamaran, they at least have a lead on Darkseid’s location and head off to find him, unaware that Blackfire is setting Rapture – the ex-follower of Azrael – on their trail. Finding Darkseid, the League save him from the Eskaton and he promises to tell them the truth of his plans.
As much as I like Joshua Williamson’s other stuff – BIRTHRIGHT in particular – the early issues of this series seemed a little all over the place. Dan Abnett seems to be tightening up the story and it’s working better.
Talky Tawny makes his first appearance in the series, being arrested for “not being a proper tiger” before we see the various Shazam family kids in the other magic lands where King Kid has sent them. The King reveals to Billy that every time a child turns 18, they’re sent to the Below where they work to keep Funland fun – and that’s where Mary’s ended up. And back at the Rock of Eternity, Black Adam turns up to find to find the place deserted.
Remember when Geoff Johns seemed to be writing everything in the DCU? Sure there were mis-steps along the way (FOREVER EVIL instantly springs to mind) but when he was good (JSA, TEEN TITANS, INFINITE CRISIS) he was good. So far, this is a return to form.
The Terrifics face off against Java’s Dr Dread and the Dreadfuls, overcoming the multiversal bad guys and finally bonding as a team through choice rather than circumstance.
This is the end of Jeff Lemire’s run on the series and it’s been great fun; this has consistently been one of my favourite titles as it doesn’t take itself too seriously, has some great dialogue, and remembers (almost alone amongst the DC titles) that they’re part of a multiverse. Sad to see Lemire go, but I hope the new team continue the same feel.