100 Issues Ago May 2013

It’s an action packed issue of WORLDS’ FINEST this month that takes the highlight spot – hardly surprising as it’s the issue where Power Girl finally shrugs off the hideous New 52 costume and returns to the classic look, even including the boob window. Well, technically, it’s not this issue – this same month, Power Girl made an appearance in SUPERGIRL #19 and it’s there, not even in the pages of her own (shared) title, that she returns to the classic look. The events of that issue and the new costume aren’t even mentioned in this issue.

Elsewhere it was the end of Geoff Johns’s run on GREEN LANTERN which had its share of ups and downs but delivered some massive events in its time; FIRESTORM limps to an end; EARTH 2 explores the new Dr Fate while in the EARTH 2 ANNUAL, we get a better look at the new Batman which is a Thomas Wayne that, from memory, owes some small debt to the FLASHPOINT version in terms of character and appearance; and JUSTICE LEAGUE is building up to the forthcoming Trinity War and the awful FOREVER EVIL that follows that.

Outside of DC, it was a single issue of Garth Ennis’s FURY MAX and that was it.

Sunday Reviews

It was mostly independents last week – this week it’s just two DC titles.

JUSTICE LEAGUE DARK #12

The Lords of Order force the magical beings who want to survive to give up their powers but before they can get around to everyone, the new Lords of Chaos – led by a transformed Wonder Woman and Zatanna – arrive and wreak havoc. There’s an epic struggle between Nabu’s Dr Fate and various magicians led by Khalid Nassour – the short lived last host of Nabu – that sends most of the Lords of Order fleeing. When the smoke clears, Wonder Woman pledges to protect the magical realms and people.

Another cracking issue, split between the current action and a flashback to Wonder Woman explaining to Batman why the Justice League Dark had to be set up in the first place. And next issue, we get a “new Fate revealed” as well!

THE TERRIFICS #17

Trapped by the AI in the Stagg Industries building, the Terrifics struggle with the ethics of having to contain or destroy a sentient being that threatens to destroy everything. Mother Nature herself makes her presence known in the craziest way possible, and Plastic Man suffers from a truly split personality.

It’s mad, full on action and crazy superheroics at its best. So happy that Gene Luen Yang has continued the tone set by Jeff Lemire.

Sunday Reviews

ANIMOSITY #21

Jesse and Sandor continue their drug fuelled vision quests to find the answer to the question of who is behind the Wake., but Jesse ends up in trouble.

It’s a nice looking issue but the rationalist in me doesn’t really cotton to drug trips to find mystic answers – it’s all in their heads so the only answers they’re going to find is from within themselves already. But then, this is a comic about talking animals, so you know . . .

FREEDOM FIGHTERS #6

Having rescued Uncle Sam from the Nazi last issue, the Freedom Fighters try to catch their breath and continue the struggle, but they’re interrupted by the arrival of Overman, the Nazi Superman, who manages to capture Human Bomb while the others escape.

Another splendid issue where the action just keeps going – honestly, this series has barely let up. And if you thought you knew who Overman was, you may be in for a surprise.

JUSTICE LEAGUE DARK #11

As Dr Fate and his Lords of Order track down the magic users who have fled before them, Wonder Woman and Zatanna meet up with Mordru who has been hiding under their noses the whole time. While they attempt to have him join them in their battle against Fate, he rejects them, telling them that he, as an agent of Chaos, doesn’t care about their battle. However, he does imbue the Ruby of Life with chaotic power and leaves it for them, transforming Zatanna and Wonder Woman into the new Lords (Ladies?) of Order.

It’s another cracking issue that runs along nicely, at the same time looking gorgeous.

THE TERRIFICS #16

Stuck fighting a military grade virtual reality combat simulator intent on connecting to the outside world via the internet, the Terrifics must deal with outlandish versions of the Plagues of Egypt, specifically gnats and flies. This being THE TERRIFICS, things aren’t straightforward as the gnats are robotic and the flies are merchants forcing the team to take weapons and armour so they can claim they’re thieves and attack them.

It’s mad, crazy and fun, and so far writer Gene Luen Yang is continuing the tone from Jeff Lemire’s run. Long may it continue.

Sunday Reviews

Bit of a bumper week this week as my comic shop didn’t have FREEDOM FIGHTERS or JUSTICE LEAGUE DARK last week.

BARBARELLA/DEJAH THORIS #3

The two time-tossed heroines fight to get back to the labof Barbarella’s now-deceased alien professor friend only to find him somehow manifesting from beyond the grave, telling them both that they have to let Mars die.

I’ve not read anything by Leah Williams before but I’m really enjoying this series; both Dejah Thoris and Barbarella (about whom I know nothing beyond the 1960s film) are written as smart, sassy, fun characters who approach things differently but always for the right reasons. I’ll be keeping an eye out for other stuff by her.

BLACK HAMMER ’45 #3

The Black Hammer Squadron continue their race to Vienna to save the scientist and his family from both the Russians and the Nazis and they manage to arrive to set up the final conflict in the next and last issue.

Once again, Lemire’s BLACK HAMMER universe’s take on the Blackhawks works a treat from a story perspective but, as I mentioned last time, Matt Kindt’s art doesn’t really work for me.

FREEDOM FIGHTERS #5

The returned Uncle Sam takes on the Nazis, while giving a history lesson to the America bystanders of who he is and what he stands for. Despite his initial success, he’s still weak and, when the Nazis release a War Wheel, it looks like his return is to be cut short. Cue the Freedom Fighters to the rescue. Elsewhere, the Fuhrer is about to unleash the one man who stopped Uncle Sam last time: Overman.

The necessary pause and info dump of Sam’s history is handled really well, allowing the story to move at the same time as filling in the blanks about why he’s been missing since World War II. The introduction of Overman, who has been mentioned but not seen in previous issues, is done as a nice reveal at the end. Still really enjoying this series.

GREEN LANTERN #7

In the magical kingdom of Emerald Sands, a mysterious Pengowirr finds a memory-lost Hal Jordan and tries to help him save the land that is dying around them, all the while without waking Myrwhydden, the wizard who built this land. As the story progresses, Jordan not only remembers himself but realises who Pengowirr is as well and manages to get back to Oa just in time.

This issue seems almost written to allow artist Liam Sharp to shine as it’s gorgeous – not just the art, but the design and layouts as well, the multiple iterations of panels using the stylised GL logo as borders, the whole thing looks lovely. (Except maybe for the final page where Jordan’s suffering from the same reptile neck that Lara Croft had.)

JUSTICE LEAGUE #23

Superman’s still trapped but is determined to break free; the rest of the League are held prisoner in the Apokolips prison with Lois Lane as their warden; and the World Forger is trying to convince Batman that only saving the good people of our universe, and allowing the bad to perish, is a necessary evil when the fate of the multiverse is at stake. The League manage to escape with the help of the Legion of Doom, just as Batman makes a choice that dooms Superman to death.

Another bombastic issue where everyone yells “the multiverse is dying!” as they have been for what seems like forever. We’re meant to think Batman’s doomed Superman when I will bet on him playing the World Forger and having a plan to subvert what we’ve seen. It looks nice (though why is Jimmy Olsen much, much older in this future but Lois isn’t?) and unless I’ve missed something, why does this Utopian future still have prisons full of bad guys?

JUSTICE LEAGUE DARK #10

We get a flashback where we see Dr Fate convincing the other Lords of Order of the rightness of his plan which is tied in to the whole “the multiverse is dying!” bigger story, before we take a look at Myrra which is under attack from the Lords. While they plan to evacuate, Zatanna and Wonder Woman speak with Circe who reveals the plan of Zatanna’s father. With the heroes headed back home, Circe is later revealed to be working with the Otherkind, though for her own ends. The issue finishes with a “give up magic or die” offer given to the inhabitants of Myrra.

Once again, still my favourite Justice League book, tying into the bigger picture loosely, but mostly taking it’s own path and looking damn gorgeous while doing it.