Sure, the Detroit League never got much love, but individually I think most of the new characters worked – Vixen’s great, I think.
The title returns with the characters still in Hell, wondering whether or not they can trust Lucifer . . . when God turns up along with an army to smite the hell out of Lucifer and his demons. Struggling to get away, drastic measures are called for and a couple of the band fall, making a sacrifice so that others may live. And then there’s those last couple of pages . . .
Glad to see this book back following a hiatus, and still going strong.
Mikey and the troops launch an all out attack against Masteems – because, you know, that’s the best way of convincing someone to join your team. Meanwhile Brennan tries his best to get Kallista to help and that doesn’t go well at all.
Still a good series, this. Where else are you going to see minotaur’s with machine guns?
GREEN LANTERN #10
Different Lanterns from different universes are called in to save the multiverse from the Anti-Man but while that goes well, there’s still the hole that’s punched through to the anti-matter universe to contend with.
Sucker as I am for a multiversal story, this was sort of fun, though there’s the usual Morrison trick of having characters glibly mention concepts that sound cool but which don’t matter much. But then they’re off on a quest for the Cosmic Grail amid the forbidden, uncharted worlds mentioned in Morrison’s MULTIVERSITY so I can forgive him that.
JUSTICE LEAGUE #29
Jarro – the little bit of Starro that could – takes on the Legion of Doom all on his lonesome before the League join him and it’s all revealed to be a dream Jarro has cooked up. He’s convinced the only way to save the League is to become the bad guy and take them off to his homeworld to keep them safe. Batman, in a tender moment, convinces him otherwise, and the little guy ends up being his usual chirpy self again.
Not a bad one and done prologue to the forthcoming Justice/Doom War event.
Sure, there’s only three books in the picture, but it was a bumper week:
Captured by the government, Mikey and his family learn the truth about how much the world really knows about magic and how it’s preparing for the inevitable clash between our world and that of Terrenos. And with the last page reveal, it seems that clash is coming a lot sooner than anyone thought.
Consistently one of the best looking comics I’ve ever read – and with the same team on it since day one which, these days, is kind of rare – BIRTHRIGHT takes a change of direction this issue, keeping things fresh but still in line with what’s gone before.
BLACK HAMMER ’45 #4
The mission comes to an end for the Black Hammer Squadron as enemies are confronted, civilians rescued and sacrifices made.
From one of the best looking comics to one of the worst. I think I’ve mentioned in each review of this series just how much the art of Matt Kindt doesn’t work for me. Maybe they were trying to evoke a simpler time? Maybe, but for me it just looks childish. Story-wise, then ending’s no real surprise and, maybe because of the art, it felt like something of a disappointment to me.
GREEN LANTERN #8
Green Lantern crashes at Green Arrow’s house and quickly gets involved in a case involving aliens trafficking in souls and giant extra-dimensional beings. All the while, there’s a hitman who’s been hired to wipe out the entire Earth.
This issue is clearly Grant Morrison having fun with some wacky Silver Age nonsense that nobody but him remembers, but for me it didn’t really work. Less because of the inclusion of Xeen Arrow, but more because of the relationship between Arrow and Lantern; Morrison is clearly playing in a sandbox where the 60s and 70s stories happened, Hal and Ollie are old friends who did the tour of America and became relevant for a while, and Ollie at least is easily in his 40s. And all of that jars with the current timeline. This issue felt like fan fiction where Morrison has a story to tell and to hell with anything else that’s happened between 1958 and now. I’ve enjoyed this series up till now, but this issue . . . not so much.
JUSTICE LEAGUE #25
The League fight back against the World Forger and his League led by their own Batman who, it turns out, gave Superman a way out of his prison just in time to get him back to the League in order to defeat the Forger. Striking a deal with the Forger, the League take him back to Earth where they find they’re too late – Luthor and his Legion of Doom saved the world and have made an offer to the villains of the world, giving them whatever they need to take over the world.
This issue’s big and bombastic – Superman’s return is handled really well – but it mostly feels like padding. Sure, there’s mention of the Source Wall collapsing and the Multiverse rushing towards it’s doom, but it just feels like set-up for the
Underworld Unleashed Forever Evil Year of the Villain event that’s coming up in the next few months. Still, the art looks nice.
LADY MECHANIKA: SANGRE #1
After a flashback to 500 years ago in Mexico, we’re back with Lady Mechanika who has been called to Spain to help solve the case of a seemingly possessed young man, Alejandro, who’s parents have wildly different ways of dealing with the situation. His overbearing father Pedro is insistent that the church can save Alejandro, while Leonora, his mother, has called in Lady Mechanika. After speaking with the house servants, Mechanika doubts if there is even a case to solve, though her mind is changed by issue’s end.
Another good start to the latest Lady Mechanika tale; Joe Benitez seems to be easing back on the art but Brian Ching’s work is just as lovely to look at.
SHADOW ROADS #8
Kalfu and Abigail meet with the Buzzard Clan to try and find why Henry has gone missing and just where he has gone. Henry has managed to visit India, with his friend Barry following him, and manages to track down his mother.
This issue had more background, more information and so felt bigger after the last few issues which seemed to sprawl a little. As such, it was more enjoyable than those.
Billy and Mary set out to rescue the other members of the family, while Dr Sivana and Black Adam battle it out at the Rock of Eternity. Trying to enter one of the other realms, Billy and Mary are instead sent back home where Billy finds his birth father has returned and is on parole. Pedro and Eugene meet the wizard Shazam, and while King Kid plans a war against Earth, Mary confesses to her adoptive parents that she and the others are superheroes.
Another good issue with various pieces being put in place for the showdown that’s coming.