I make no apologies for the pun in the title, do you hear me? None! That’s what you get when Thor teams up with the goddess of death.
Tag: Phantom Girl
Sunday Reviews

“Inconceivable! That was half our fleet!”
“Surely we don’t think some omnipotent being snapped his fingers and half our people ceased to exist? HAHAHAHA!”
The Moonheads, dealing with a sudden fall in their numbers
FREEDOM FIGHTERS #9
The torture of the captured Human Bomb and Doll Woman continue, while Uncle Sam and Phantom Lady have to moderate their plan of attack due to Black Condor’s actions. Supposedly in Detroit for a covert mission, he ends up leading a full on rebellion against the Nazis with surprising results.
Another good issue that enters into the final arc; it’s going to be a blast between now and #12, the final issue.
JUSTICE LEAGUE DARK #15
Alive to the threat of Circe, Wonder Woman enlists Zatanna and Kent Nelson to help her access the Witchmark powers from last year’s The Witching Hour storyline; that means using Eclipso’s black diamond. Meanwhile Swamp Thing tries to reconnect with the green only to be defeated by Floronic Man, and Man-Bat goes nuts following his encounter with the Otherkind last issue.
Another cracking issue – tons of stuff happening, along with throwaway references to mystical artefacts like the Spear of Destiny and the Ace of Winchesters, and it all looks gorgeous as well.
SHAZAM #7
Billy sets off to try and find the other members of the Shazam! family; Pedro and Eugene are stuck in what appears to be an amalgamation of Oz and Wonderland, while Darla and Freddie are rescued by Tawky Tawny only to end up in the Darklands, just like Billy.
Plagued by delays, this title is still entertaining when it arrives. I couldn’t help but notice it’s taken these seven issues before there’s even a hint that it’s taking place within the main DCU as Mary Marvel plans to head off and find the Justice League to enlist Wonder Woman’s help. The next issue blurb of “Shazam meets… Captain Marvel?!” sounds intriguing.

THE TERRIFICS #20
The Terribles faces of against the Terrifics and win, finding the power source they need to start up their time machine. They need more, however, which means a threat to Phantom Girl’s home planet, but before that, the Terrifics have to contend with being warped back to the 90s and then the 80s!
Honestly, I’ve never been a fan of Bizarro and the forced backwards speech that always reads inconsistently, but I can ignore than when the rest of this issue is so much fun.
WARLORD OF MARS ATTACKS #4
John Carter finally makes it back to Barsoom, but so do the Moonheads – though half of them promptly vanish thanks to the quantum-flux state of the planet. The remainder are attacked by the Heliumites and the Tharks, led of course by Dejah Thoris and Tars Tarkas, all of which leads to the final confrontation in the next issue.
Still enjoying this – it’s very silly and charges along at a good pace and is clearly having fun with itself.
Mash-Up #111
Sunday Reviews
With the death of Wintermute in the previous issue, responsibility falls to Adam North to do what he can to ensure the animals and humans live together in some way, bringing together others to help him.
As enjoyable as this series has been, the ending here is a little ambiguous – I’ve not heard that this is the final issue but there are no more solicited and the last page has “The End” written but there’s so much more that could happen. I guess we wait and see.
JUSTICE LEAGUE ANNUAL #1
Holy crap! I’ve mentioned before about how crammed with ideas the main JUSTICE LEAGUE series is and how so much stuff is going on; here it all comes to a head in a straightforward way that genuinely left me feeling like big things are coming. The Source Wall is gone, Perpetua – the “mother of the Monitor [and] Anti-Monitor” has been released, the Justice League lost, and the Multiverse itself is on the move.
Massive ideas are being thrown around here and it’ll be interesting to see where this goes.
JUSTICE LEAGUE ODYSSEY #5
Darkseid’s plan to recreate Apokolips using the lost worlds is revealed, the followers of the League are rejected and pledge to destroy them in turn.
Despite the grandiose proclamations about the League members being revered as gods on some of the lost worlds, this was fairly by the numbers. The bad guy betrayed the good guys, the good guys fought amongst themselves and then made up, the worshippers – after being rejected – became the new bad guys. It’s not terrible, but it’s not setting my world on fire, either.
THE QUANTUM AGE #6
Jeff Lemire’s BLACK HAMMER take on the Legion of Super-Heroes comes to a close with a battle against the bad guy that’s resolved in a neat twist rather than a straightforward fists flying, powers smashing ending. It’s nicely done and I can’t help but wonder if we’ll get to visit Quantum World at some point in the future.
THE TERRIFICS #12
Doc Dread has assembled a team of bad guys from various different Earths in order to defeat the Terrifics who are currently split up trying to sort out their own problems. There’s a lovely scene between Plastic Man and his son which ends with him stealing the Batmobile and taking his kid for a spin; Phantom Girl gets back to Earth and sends out a signal to alert the rest of the team that Mr Terrific’s in trouble; and Metamorpho returns to his grumpy, composite self again.
Still one of my favourite comics, still enjoyable!