Untold Tales #956 Shazam vs Justice League of America

The satellite-era League are going to regret not letting Shazam join their ranks when Billy throws a tantrum!

Untold Tales #790 X-Men vs Shazam

Billy Batson enrols at Xavier’s school and things go epically pear shaped almost immediately!

Sunday Reviews

“Inconceivable! That was half our fleet!”

Surely we don’t think some omnipotent being snapped his fingers and half our people ceased to exist? HAHAHAHA!”

The Moonheads, dealing with a sudden fall in their numbers

FREEDOM FIGHTERS #9

The torture of the captured Human Bomb and Doll Woman continue, while Uncle Sam and Phantom Lady have to moderate their plan of attack due to Black Condor’s actions. Supposedly in Detroit for a covert mission, he ends up leading a full on rebellion against the Nazis with surprising results.

Another good issue that enters into the final arc; it’s going to be a blast between now and #12, the final issue.

JUSTICE LEAGUE DARK #15

Alive to the threat of Circe, Wonder Woman enlists Zatanna and Kent Nelson to help her access the Witchmark powers from last year’s The Witching Hour storyline; that means using Eclipso’s black diamond. Meanwhile Swamp Thing tries to reconnect with the green only to be defeated by Floronic Man, and Man-Bat goes nuts following his encounter with the Otherkind last issue.

Another cracking issue – tons of stuff happening, along with throwaway references to mystical artefacts like the Spear of Destiny and the Ace of Winchesters, and it all looks gorgeous as well.

SHAZAM #7

Billy sets off to try and find the other members of the Shazam! family; Pedro and Eugene are stuck in what appears to be an amalgamation of Oz and Wonderland, while Darla and Freddie are rescued by Tawky Tawny only to end up in the Darklands, just like Billy.

Plagued by delays, this title is still entertaining when it arrives. I couldn’t help but notice it’s taken these seven issues before there’s even a hint that it’s taking place within the main DCU as Mary Marvel plans to head off and find the Justice League to enlist Wonder Woman’s help. The next issue blurb of “Shazam meets… Captain Marvel?!” sounds intriguing.

THE TERRIFICS #20

The Terribles faces of against the Terrifics and win, finding the power source they need to start up their time machine. They need more, however, which means a threat to Phantom Girl’s home planet, but before that, the Terrifics have to contend with being warped back to the 90s and then the 80s!

Honestly, I’ve never been a fan of Bizarro and the forced backwards speech that always reads inconsistently, but I can ignore than when the rest of this issue is so much fun.

WARLORD OF MARS ATTACKS #4

John Carter finally makes it back to Barsoom, but so do the Moonheads – though half of them promptly vanish thanks to the quantum-flux state of the planet. The remainder are attacked by the Heliumites and the Tharks, led of course by Dejah Thoris and Tars Tarkas, all of which leads to the final confrontation in the next issue.

Still enjoying this – it’s very silly and charges along at a good pace and is clearly having fun with itself.

Sunday Reviews

Sure, there’s only three books in the picture, but it was a bumper week:

BIRTHRIGHT #36

Captured by the government, Mikey and his family learn the truth about how much the world really knows about magic and how it’s preparing for the inevitable clash between our world and that of Terrenos. And with the last page reveal, it seems that clash is coming a lot sooner than anyone thought.

Consistently one of the best looking comics I’ve ever read – and with the same team on it since day one which, these days, is kind of rare – BIRTHRIGHT takes a change of direction this issue, keeping things fresh but still in line with what’s gone before.

BLACK HAMMER ’45 #4

The mission comes to an end for the Black Hammer Squadron as enemies are confronted, civilians rescued and sacrifices made.

From one of the best looking comics to one of the worst. I think I’ve mentioned in each review of this series just how much the art of Matt Kindt doesn’t work for me. Maybe they were trying to evoke a simpler time? Maybe, but for me it just looks childish. Story-wise, then ending’s no real surprise and, maybe because of the art, it felt like something of a disappointment to me.

GREEN LANTERN #8

Green Lantern crashes at Green Arrow’s house and quickly gets involved in a case involving aliens trafficking in souls and giant extra-dimensional beings. All the while, there’s a hitman who’s been hired to wipe out the entire Earth.

This issue is clearly Grant Morrison having fun with some wacky Silver Age nonsense that nobody but him remembers, but for me it didn’t really work. Less because of the inclusion of Xeen Arrow, but more because of the relationship between Arrow and Lantern; Morrison is clearly playing in a sandbox where the 60s and 70s stories happened, Hal and Ollie are old friends who did the tour of America and became relevant for a while, and Ollie at least is easily in his 40s. And all of that jars with the current timeline. This issue felt like fan fiction where Morrison has a story to tell and to hell with anything else that’s happened between 1958 and now. I’ve enjoyed this series up till now, but this issue . . . not so much.

JUSTICE LEAGUE #25

The League fight back against the World Forger and his League led by their own Batman who, it turns out, gave Superman a way out of his prison just in time to get him back to the League in order to defeat the Forger. Striking a deal with the Forger, the League take him back to Earth where they find they’re too late – Luthor and his Legion of Doom saved the world and have made an offer to the villains of the world, giving them whatever they need to take over the world.

This issue’s big and bombastic – Superman’s return is handled really well – but it mostly feels like padding. Sure, there’s mention of the Source Wall collapsing and the Multiverse rushing towards it’s doom, but it just feels like set-up for the Underworld Unleashed Forever Evil Year of the Villain event that’s coming up in the next few months. Still, the art looks nice.

LADY MECHANIKA: SANGRE #1

After a flashback to 500 years ago in Mexico, we’re back with Lady Mechanika who has been called to Spain to help solve the case of a seemingly possessed young man, Alejandro, who’s parents have wildly different ways of dealing with the situation. His overbearing father Pedro is insistent that the church can save Alejandro, while Leonora, his mother, has called in Lady Mechanika. After speaking with the house servants, Mechanika doubts if there is even a case to solve, though her mind is changed by issue’s end.

Another good start to the latest Lady Mechanika tale; Joe Benitez seems to be easing back on the art but Brian Ching’s work is just as lovely to look at.

SHADOW ROADS #8

Kalfu and Abigail meet with the Buzzard Clan to try and find why Henry has gone missing and just where he has gone. Henry has managed to visit India, with his friend Barry following him, and manages to track down his mother.

This issue had more background, more information and so felt bigger after the last few issues which seemed to sprawl a little. As such, it was more enjoyable than those.

SHAZAM! #6

Billy and Mary set out to rescue the other members of the family, while Dr Sivana and Black Adam battle it out at the Rock of Eternity. Trying to enter one of the other realms, Billy and Mary are instead sent back home where Billy finds his birth father has returned and is on parole. Pedro and Eugene meet the wizard Shazam, and while King Kid plans a war against Earth, Mary confesses to her adoptive parents that she and the others are superheroes.

Another good issue with various pieces being put in place for the showdown that’s coming.